Michael Nuell, Lead Designer
Mike began his career in technology at a small startup that became part of Veritas Software. He spent many years as a National Sales Engineer and later a Strategic Product Manager, focusing on mostly on the Fortune 500 (but also happily spending time in the weeds;) He has experience with startups at every stage, and two decades of experience in content management and development, information architecture, networking technology, business development and hardware. Michael grew up in the Washington, D.C., where he learned to program by peering over the shoulders of his pals in elementary school, and holds a degree in Classical Studies from Boston University, with a focus in Ancient Greek Language and Literature.
Damian Suski, Chief Engineer
Damian is currently completing his Bachelors in Computer Science at the University of Central Florida, Orlando. He is the creator of over two dozen games, and is working to combine his love for game design with his interest in Machine Learning and Procedural Generation. He has experience as a Quality Assurance Engineer, Software Engineer, and Product Manager. Damian was born in New York, but was almost immediately whisked off to much sunnier Florida where he has ever since resided.
Brian Schnitker, Mathematical Advisor
Brian was born in Fort Wayne, Indiana and studied Fine Arts at Indiana University, Bloomington. Brian next turned his aesthetic passion towards the tangibility of food, venturing east to Rhode Island to take a degree in Culinary Arts from Johnson & Wales, and working for several years as a professional chef. Brian next returned to the academy to earn a Bachelors of Science in Mathematics from Purdue and a Masters of Applied Statistics from Ohio State, and spent many years as a data analyst working on satellite imaging systems for ITT/Exelis, finding beauty in numbers.